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Some Common Informal Fallacies The Virtuality Fallacy. The virtuality fallacy (Moor, 2001) has the following form: PREMISE 1. X exists in cyberspace. PREMISE 2.
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Topic. Virtuality fallacy. Name given to the informal fallacy of combining two premises together to prove that something is not real.
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False cause fallacy is when one falsely assumes that one event causes another. Ex. Whenever I plan to go out, it rains so hard. Virtuality fallacy is when one asserts that a behavior is not real because it occurs in a virtual world. Ex. She didn't do anything wrong. She's not sharing fake news, she's just sharing her opinions on her online
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Example: You met that person on the internet, therefore that person is not real. 3. Slippery Slope Definition: The slippery slope fallacy usually has the structure that if A could possibly be abused, then we should The Virtuality Fallacy The virtuality fallacy is a name given to the informal fallacy of combining two premises together to prove that something is not real. [1] The fallacy has the following form: 3.9.3 Fallacy of Appeal to Authority 93 3.9.4 False Cause Fallacy 93 3.9.5 Begging the Question 94 3.9.6 Fallacy of Composition/Fallacy of Division 94 3.9.7 Fallacy of Ambiguity/Equivocation 95 3.9.8 Appeal to the People (Argumentum ad Populum) 95 3.9.9 The Many/Any Fallacy 96 3.9.10 The Virtuality Fallacy 97 3.10 Chapter Summary 98 Review (I like to call that the haptic fallacy.) Software is the product of white papers, engineering specs, marketing reports, conversations and collaborations, intuitive insights and professionalized expertise, venture capital (in other words, money), late nights (in other words, labor), Mountain Dew, and espresso.
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Project networks. Project places. Knowledge and statistical fallacies, justification and hypotheses testing will be studied with a focus on Effects of conjunction fallacies in evaluating football bets.